Coming Soon: Scalable Fluid Simulation using Anisotropic Turbulence Particles - SIGGRAPH Asia 2010
Interactive Fluid-Particle Simulation using Translating Eulerian Grids - I3D 2010 paper
Course notes from the SIGGRAPH 2010 Course "Advanced Techniques in Real Time Hair Rendering and Simulation"
Taking Fluid Simulation Out of the Box - Particle Effects in Dark Void - GDC 2010
Interactive Fluid-Particle Simulation using Translating Eulerian Grids - I3D 2010 paper
D3D11 Tessellation - GDC 2009
Real Time Hair Simulation and Rendering on the GPU - SIGGRAPH 2008
Real-Time Volumetric Smoke using D3D10 - GDC 2007
Real-Time Volumetric Smoke, Fire and Water with Fluid Dynamics - SIGGRAPH 2007
DirectX10 Effects - SIGGRAPH 2006
Efficient Estimation Of Spatially Varying Subsurface Scattering Parameters - Vision, Modeling and Visualization, 2006